Good Randomness and Bad
Jan. 21st, 2007 01:33 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Dicewars is a very random game. But half of the randomness is the kind I expect and am used to, the randomness of using dice to determine combat results. I've played tabletop wargames. That I get, even if it's annoying as hell when my stack of 8 dice manages to roll an 11 and his 2 dice get a 12. That happens.
No, the randomness that's the most frustrating and has lost me the most games is the freaking way it randomly places reinforcements. It's a strategy game, but it doesn't let me control where my troops go. One of the "strategies" I've learned is to want to LOSE battles, so they conquer places close to the back, where it's reinforced dudes into double stacks, even though they're way in the back. I really shouldn't have to do that. Feh.
No, the randomness that's the most frustrating and has lost me the most games is the freaking way it randomly places reinforcements. It's a strategy game, but it doesn't let me control where my troops go. One of the "strategies" I've learned is to want to LOSE battles, so they conquer places close to the back, where it's reinforced dudes into double stacks, even though they're way in the back. I really shouldn't have to do that. Feh.