forsyth: (DotDotDot)
[personal profile] forsyth
So, we watched the second D&D movie at the dinner/Christmas/geek get together I was at tonight.

It sucked, majorly. There were so many plot holes, stupid fights, stupid bits of dialogue, things that just happened for no bloody reason, it was sad.

But not as sad as the part where we started watching the special feature about making the movie. Because that had the actors and writers and director talking about how much care and work they allegedly put into it on trying to make it match the gaming experience, and be accessible, and all this other stuff, and it just WASN'T. Which made watching that kinda painful, because I knew at least a couple of the people in that had to be sincere about how hard they'd tried, and this was the result. I suspect most of them hadn't seen the actual finished movie before the interviews.

But it makes me boggle, every time I see something like that, and knowing how many people it had to go past, and all of them approved it. I imagine there were a lot who figured "Well, if nobody else spoke up, it must just be me..." or didn't want to be the person who said "Okay, we've wasted those millions of dollars, this is shit."

It's just... Why? Why do things that are so bad get made, and approved, and things that are good get canceled? There's something wrong with the incentives here. Or the feedback mechanisms, since the people responsible for the movie aren't the ones making the decisions much of the time. It's a mess.
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Forsyth

May 2018

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